Design Games

Reward Systems, Part One

Episode Summary

In this doozy (doozy!) of an episode, we talk about reward cycles in design and play, from their core dynamics and philosophies to how they can befit or bemuse different players differently.

Episode Notes

In this doozy (doozy!) of an episode, we talk about reward cycles in design and play, from their core dynamics and philosophies to how they can befit or bemuse different players differently. (See also, flow as understood in psychology.)

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Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/