Design Games

Player/Designer Communication

Episode Summary

This time, we talk about communications between a game’s designer and its players—especially the GM—both implicit and explicit.

Episode Notes

This time, we talk about communications between a game’s designer and its players—especially the GM—both implicit and explicit.

We also refer again to our previous questions, written by Nathan and refined/revised through our conversations, about (but not just about) GM tasks, authority, and responsibility:

What need to be created (or established)?

What’s the propellant?

What makes things “interesting” (and what does "interesting” mean in your game)?

Which personal visions for play do you prioritize (and why, and when)?

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Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/