This time we’re talking about designing for GM authorities and responsibilities in tabletop RPGs.
This time we’re talking about designing for GM authorities and responsibilities in tabletop RPGs — a rich topic that we’ll explore more in the future.
Here’s a version of the questions that we considered on the show, useful for considering in your own designs, too, we hope:
Questions about, but not just about, “GM” tasks, authority and responsibility:
What need to be created (or established)?
What’s the propellant?
What makes things “interesting” (and what does "interesting” mean in your game)?
Which personal visions for play do you prioritize (and why, and when)?
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Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0